ElvUI Download (Retail) Download (Classic).1 Introduction 2 Blizzard's GameTooltip 2.1 GameTooltipTextLeft BagId The bag the item is in (0 is backpack, etc.) slot The slot number, starting at 1, of the item you wish to show InvSlot The slot on your character in which to show an item. So all you have to do is put your pet food in that spot and click the macro.#showcooldown itemname <-Shows an item and its cooldown by name#showcooldown BagId slot <-Shows an item and its cooldown by bag slot#showcooldown InvSlot <-Shows an item and its cooldown by inventory slot#showcooldown <-Shows an icon and a cooldown dynamically (See Notes)Aliases none Arguments spellname Name of the spell of whose icon/cooldown is to be shown itemname Name of the item of whose icon/cooldown is to be shown. •I use this macro to feed my pet: showtooltip 3 1 /cast Feed Pet /use 3 1 This macro casts Feed Pet then uses the item in Bag 3 Slot 1. The click action of the button will not be affected by this, you still need to use the commands to make the button do something. Other data affecting the button's appearance will be pulled from this as well, such as the green border around equipped items, the number of items you have, the number of reagents for the specified spell you have, etc. If you don't know the spell, don't have the item, or the position you specified on your character or bag is empty, the button will show the default "?" icon. This can be overriden by manually choosing an icon. By default, the UI will pull information from /cast, /castsequence, /castrandom, /use, /userandom, /equip, or /equipslot. Omitting arguments to this metacommand will have no effect. If you want to specify both the icon and tooltip, you should use #showtooltip.